My Skills
I started to learn about video game development in 2014,
It's about 10 years, and I've been involved in various areas of game production.
3D Modelling
Although I haven't created many 3D games, my undergraduate major in landscape architecture required extensive time for modeling and designing flow patterns, closely resembling level design in games. During my studies, I utilized 3ds Max to create numerous models and rendered visuals using V-Ray.
Game Design
I've studied various aspects of game design: system design, numerical design, creature creation, combat design, and more. I'm passionate about all facets of game design and willing to dedicate all my energy to learning and mastering it.
Programming
I am highly proficient in C# and Unity. I developed 'Bubble Survivors' within 48 hours for the GMTK 2023 Game Jam. This game features a complex combat system with three attack modes and 54 different skills.
Art&Animation
I've created numerous hand-drawn frame-by-frame animations using Adobe Animate and Adobe Photoshop. During my university years, Photoshop was our most frequently used software, so I'm extremely familiar with it.